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	<title>Zachernuk.com &#187; router</title>
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		<title>Relief mapping in Unity</title>
		<link>http://www.zachernuk.com/2010/05/23/relief-mapping-in-unity/</link>
		<comments>http://www.zachernuk.com/2010/05/23/relief-mapping-in-unity/#comments</comments>
		<pubDate>Sun, 23 May 2010 09:14:02 +0000</pubDate>
		<dc:creator>Brandel Zachernuk</dc:creator>
				<category><![CDATA[doodles]]></category>
		<category><![CDATA[unity]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[CNC]]></category>
		<category><![CDATA[depth]]></category>
		<category><![CDATA[dmap]]></category>
		<category><![CDATA[experiment]]></category>
		<category><![CDATA[height]]></category>
		<category><![CDATA[heightmap]]></category>
		<category><![CDATA[mapping]]></category>
		<category><![CDATA[relief]]></category>
		<category><![CDATA[router]]></category>
		<category><![CDATA[unity3d]]></category>

		<guid isPermaLink="false">http://www.zachernuk.com/?p=513</guid>
		<description><![CDATA[After making the straight geometry manipulation experiment I thought I would have a look at loading images in as relief maps, similar to the real-world products they&#8217;re offering at Shapeways. A relief map is when you take the colour of a pixel in an image and set that to the elevation of the image. While [...]]]></description>
			<content:encoded><![CDATA[<p>After making the straight <a href="http://www.zachernuk.com/2010/05/21/geometry-manipulation-in-unity3d/">geometry manipulation</a> experiment I thought I would have a look at loading images in as relief maps, similar to the real-world products they&#8217;re offering at <a href="http://www.shapeways.com">Shapeways</a>.   A relief map is when you take the colour of a pixel in an image and set that to the elevation of the image.  While Unity is great for 3D, it doesn&#8217;t want to do much file I/O, so you&#8217;ll have to load images from elsewhere on the internet if you want to see something different. The default image supplied here is from <a href="http://lcv.stat.fsu.edu/research/geometrical_representations_of_faces/">Florida State U&#8217;s Laboratory for Computational Vision</a>, and displays an actual height-map generated for this kind of purpose.   If you want something else, just paste the link in and click &#8216;load image&#8217;, and as always in Unity, right-click for full-screen.</p>
<p><em>Please view the full post to see the Unity content.</em></p>
<p>What I&#8217;ve got so far is not bad, but surprisingly noisy!<br />
This much higher resolution than the <a href="http://www.zachernuk.com/2009/11/12/freaky-awesome-3d-camera-projection/">mesh experiment,</a> but Unity can&#8217;t get access to the webcam (without a struggle), so doing relief mapping from there will have to wait a while.  As always, stay tuned!</p>
<p><a href="http://www.zachernuk.com/wp-content/2010/05/reliefMapIcon.png"><img class="alignnone size-full wp-image-524" title="reliefMapIcon" src="http://www.zachernuk.com/wp-content/2010/05/reliefMapIcon.png" alt="reliefMapIcon" width="64" height="64" /></a></p>
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