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	<title>Zachernuk.com &#187; procedural</title>
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		<title>Dabbling in Java 3D</title>
		<link>http://www.zachernuk.com/2010/04/10/dabbling-in-java-3d/</link>
		<comments>http://www.zachernuk.com/2010/04/10/dabbling-in-java-3d/#comments</comments>
		<pubDate>Sat, 10 Apr 2010 04:13:44 +0000</pubDate>
		<dc:creator>Brandel Zachernuk</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[anemone]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[generative]]></category>
		<category><![CDATA[j3d]]></category>
		<category><![CDATA[java]]></category>
		<category><![CDATA[java3d]]></category>
		<category><![CDATA[jogl]]></category>
		<category><![CDATA[procedural]]></category>

		<guid isPermaLink="false">http://www.zachernuk.com/?p=413</guid>
		<description><![CDATA[I have been using Actionscript for a long time now. In order to break out of that, I have started to play around with some slightly more &#8216;direct&#8217; languages &#8211; while Java is by no means a &#8216;low level&#8217; language, I thought it would be worth making baby steps down from the convenient-but-inefficient heights of [...]]]></description>
			<content:encoded><![CDATA[<p>I have been using Actionscript for a long time now.  In order to break out of that, I have started to play around with some slightly more &#8216;direct&#8217; languages &#8211; while Java is by no means a &#8216;low level&#8217; language, I thought it would be worth making baby steps down from the convenient-but-inefficient heights of Flash down to the powerful-but-fiddly directness of C/C++.  Towards that end, I have been reading through the tutorials for <a href="http://java.sun.com/developer/onlineTraining/java3d/index.html">the Java 3D API tutorial</a>, and despite being pretty obtuse at the outset, it gets fun pretty quickly.</p>
<p>I believe this could just as easily been produced in <a href="http://www.processing.org">processing</a> but I find the lack of assistance from the IDE to be too frustrating to manage.  On the other hand, though, processing / Java is apparently very similar to the kind of instruction set that can be compiled on to <a href="http://www.sparkfun.com/commerce/categories.php?c=103">arduino </a>micro-controllers.  Hopefully more on that later! In the meantime, here is a video of my anemone:<br />
<object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="480" height="385" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/CXwi74uz1T8&amp;hl=en_GB&amp;fs=1&amp;" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="480" height="385" src="http://www.youtube.com/v/CXwi74uz1T8&amp;hl=en_GB&amp;fs=1&amp;" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>Note: the jitter is from the capture process &#8211; I am using <a href="http://camstudio.org/">CamStudio </a>to grab the footage, which requires a little more of the system than Java wants to give up.  If you want to <a href="https://java3d.dev.java.net/binary-builds.html">install Java3D</a>, you can <a href="http://www.zachernuk.com/wp-content/2010/04/">view the Applet</a> at a much higher resolution.</p>
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