Not a full-blown facebook app, but it is certainly entertaining – I’d love to see what you make with this one too!
Note: To use the smudge brush, click and drag in the direction you want to smudge in. For the pinch/bloat brushes, you can just click. They also work better at a larger size. Have fun!
I’m still working on Housifier, and one of the things that Stage3D is going to make available is detailed ‘normal maps’ . Normal maps are used by modern graphics cards to fake a higher level of detail on 3D models by changing the apparent angle, or ‘normal’, of an object’s surface. I want to use this system to generate better textures for the materials that Housifier can use. Because Ponoko has so many materials on offer – and are updating their catalog continually- I need to be able to generate normal maps automatically in order to keep up. The math required to generate these maps is simple, but involved. In working it out, though, I remembered that a 2D Displacement Map uses a very similar set of rules to generate distortions. On top of that, a number of discussions about Kaleidoscoper have ended up on the subject of a Displacement map-based solution, particularly for the funhouse mirror-like modes. I thought I’d give it a try and the result is what you see before you.
My question to you, the still-interested reader, is this: would you want this integrated into Kaleidoscoper? Is the app authorization process for Kaleidoscoper too demanding? Let me know in the comments below!