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	<title>Zachernuk.com &#187; cut</title>
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		<title>Automatic shelf generator!</title>
		<link>http://www.zachernuk.com/2012/01/28/automatic-shelf-generator/</link>
		<comments>http://www.zachernuk.com/2012/01/28/automatic-shelf-generator/#comments</comments>
		<pubDate>Sat, 28 Jan 2012 08:53:16 +0000</pubDate>
		<dc:creator>Brandel Zachernuk</dc:creator>
				<category><![CDATA[Housifier]]></category>
		<category><![CDATA[application]]></category>
		<category><![CDATA[cutting]]></category>
		<category><![CDATA[flash]]></category>
		<category><![CDATA[laser]]></category>
		<category><![CDATA[platform]]></category>
		<category><![CDATA[ponoko]]></category>
		<category><![CDATA[prototyping]]></category>
		<category><![CDATA[unity]]></category>
		<category><![CDATA[vector]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[cut]]></category>
		<category><![CDATA[dollhouse]]></category>
		<category><![CDATA[lasercut]]></category>
		<category><![CDATA[shelf]]></category>

		<guid isPermaLink="false">http://www.zachernuk.com/?p=1199</guid>
		<description><![CDATA[Over the new year break I expanded the functionality of the Housifier boxmaker to create boxes with an open top. Once that was done, I tried to work out how to add internal partitions to make shelving. That&#8217;s solved now too, and I have (digitally) assembled the first output of the system&#8230; I think it&#8217;s [...]]]></description>
			<content:encoded><![CDATA[<p>Over the new year break I expanded the functionality of the <a href="http://www.housifier.com">Housifier</a> boxmaker to create boxes with an open top. Once that was done, I tried to work out how to add internal partitions to make shelving. That&#8217;s solved now too, and I have (digitally) assembled the first output of the system&#8230; I think it&#8217;s ready to print. The editor will be available shortly. Stay tuned!</p>
<p><strong>Usage:</strong> Move the mouse around in the flash window to rotate around the model as it assembles. 
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<p><a href="http://www.zachernuk.com/wp-content/2012/01/boxbig.png"><img class="alignnone size-full wp-image-1205" title="boxbig" src="http://www.zachernuk.com/wp-content/2012/01/boxbig.png" alt="" width="503" height="342" /></a></p>
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		<slash:comments>2</slash:comments>
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		<title>Housifier update</title>
		<link>http://www.zachernuk.com/2011/06/22/housifier-update/</link>
		<comments>http://www.zachernuk.com/2011/06/22/housifier-update/#comments</comments>
		<pubDate>Wed, 22 Jun 2011 11:18:35 +0000</pubDate>
		<dc:creator>Brandel Zachernuk</dc:creator>
				<category><![CDATA[Housifier]]></category>
		<category><![CDATA[application]]></category>
		<category><![CDATA[cutting]]></category>
		<category><![CDATA[laser]]></category>
		<category><![CDATA[platform]]></category>
		<category><![CDATA[ponoko]]></category>
		<category><![CDATA[prototyping]]></category>
		<category><![CDATA[shape]]></category>
		<category><![CDATA[vector]]></category>
		<category><![CDATA[box]]></category>
		<category><![CDATA[boxes]]></category>
		<category><![CDATA[boxmaker]]></category>
		<category><![CDATA[cut]]></category>
		<category><![CDATA[dollshouse]]></category>
		<category><![CDATA[house]]></category>
		<category><![CDATA[housifier]]></category>
		<category><![CDATA[press fit]]></category>
		<category><![CDATA[pressfit]]></category>

		<guid isPermaLink="false">http://www.zachernuk.com/?p=946</guid>
		<description><![CDATA[First, the application as it stands and then the work-in-progress information. This is also going up at Housifier to give a sense of where it&#8217;s going. Directions: Click and drag on the edge of a part to alter its length. Click on a part to set the camera to view it, select &#8217;3d view&#8217; to [...]]]></description>
			<content:encoded><![CDATA[<p>First, the application as it stands and then the work-in-progress information. This is also going up at Housifier to give a sense of where it&#8217;s going.</p>
<p><strong>Directions: </strong>Click and drag on the edge of a part to alter its length. Click on a part to set the camera to view it, select &#8217;3d view&#8217; to return to the orbiting view. Change the &#8216;tooth size&#8217; slider to alter the tooth size/number of teeth per face. Export is coming!</p>
<p><strong> 
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<h6><span style="font-weight: normal;">(For images documenting the process that has come to this point, check out my <a href="http://www.flickr.com/photos/brandelf/">Flickr page</a>) </span></h6>
<p>Housifier involves alternating between engineering problems and User Experience problems*. The engineering refers to the rules that govern the actual shape that has to be constructed &#8211; considering material properties. measurements and thicknesses. It&#8217;s new and pretty interesting territory for me. After years of considering pixels and clock cycles it&#8217;s refreshing to contribute to the process of making <em>stuff</em>. Thankfully, the right answers are relatively clear -a press-fit join either holds or it doesn&#8217;t.</p>
<p>The third part,  the User Experience, is a lot less clear-cut. There are principles to apply and yardsticks to measure actions by, but trying to anticipate what a system that people are going to find clear, powerful and entertaining is a difficult process. Similar to the concept of the <a href="http://en.wikipedia.org/wiki/Minimum_viable_product">Minimum Viable Product</a> being the cheapest thing to test, I&#8217;m trying to focus on the Minimum Viable <a href="http://en.wikipedia.org/wiki/Cognitive_load">Cognitive Load</a> &#8211; the smallest required engagement from a user that will result in satisfying usage of the application. The one thing I am constantly surprised by is how little attention people want to give to something in order to understand it!</p>
<p>My current goal is to remove the need for sliders or other excessively numerical forms input from the design to produce a box. From there I&#8217;ll be integrating with the Ponoko API so that orders can actually be made through the system. After that I&#8217;m going to look at options for surface detailing- engraving patterns and cutting holes, though there are some technical hurdles there that might require a jump into Unity3D. From there we should be ready to get into the extrusion of any old shape, and you&#8217;ll finally have your dollhouse!</p>
<p><a href="http://www.zachernuk.com/wp-content/2011/06/boxmaker.png"><img class="alignnone size-full wp-image-951" title="boxmaker" src="http://www.zachernuk.com/wp-content/2011/06/boxmaker.png" alt="" width="268" height="271" /></a></p>
<p>* And programming problems, which are by no means trivial but place a distant third after the engineering and UX considerations.</p>
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		<slash:comments>2</slash:comments>
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		<title>Cutting with lasers!</title>
		<link>http://www.zachernuk.com/2010/06/21/cutting-with-lasers/</link>
		<comments>http://www.zachernuk.com/2010/06/21/cutting-with-lasers/#comments</comments>
		<pubDate>Mon, 21 Jun 2010 11:01:07 +0000</pubDate>
		<dc:creator>Brandel Zachernuk</dc:creator>
				<category><![CDATA[doodles]]></category>
		<category><![CDATA[car]]></category>
		<category><![CDATA[control]]></category>
		<category><![CDATA[cut]]></category>
		<category><![CDATA[cutting]]></category>
		<category><![CDATA[fleishman]]></category>
		<category><![CDATA[gear]]></category>
		<category><![CDATA[gregg]]></category>
		<category><![CDATA[laser]]></category>
		<category><![CDATA[lasers]]></category>
		<category><![CDATA[MDF]]></category>
		<category><![CDATA[motors]]></category>
		<category><![CDATA[ponoko]]></category>
		<category><![CDATA[remote]]></category>
		<category><![CDATA[wood]]></category>

		<guid isPermaLink="false">http://www.zachernuk.com/?p=553</guid>
		<description><![CDATA[I&#8217;ve been itching to try out Ponoko for a long time.  The idea of any old person being able to turn vector shapes into real objects is a spectacularly empowering one.  After seeing some of Gregg Fleishman&#8217;s incredible work, I decided I had to start experimenting. I wasn&#8217;t sure what to start with though &#8211; [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve been itching to try out <a href="http://www.ponoko.com/">Ponoko </a>for a long time.  The idea of any old person being able to turn vector shapes into real objects is a spectacularly empowering one.  After seeing some of <a href="http://www.greggfleishman.com/">Gregg Fleishman&#8217;s</a> <a href="http://www.greggfleishman.com/furniture.html">incredible </a><a href="http://www.greggfleishman.com/Vehicles.html">work</a>, I decided I had to start experimenting.</p>
<p>I wasn&#8217;t sure what to start with though &#8211; something too easy and you won&#8217;t learn anything about the nature of the medium  - cutting width, material tolerances, that sort of thing.  On the other hand, though, if you reach too far  you won&#8217;t end up learning anything either &#8211; if you try to design an ornate interlocking castle without some appreciation of how things actually work you&#8217;ll end up with an elaborate mess.  So I tried to strike a balance somewhere in the middle.  I tried to design a remote control car with rack-and-pinion steering (though I didn&#8217;t know what that was until I looked it up either)</p>
<p><a href="http://www.zachernuk.com/wp-content/2010/06/car-02.png"><img class="size-full wp-image-557 alignnone" title="car-0" src="http://www.zachernuk.com/wp-content/2010/06/car-02.png" alt="car-0" width="550" height="400" /></a></p>
<p>The first thing to consider with laser cutting things is that you only get flat sheets and holes carved into a single dimension &#8211; so when you have a mechanism where two parts have to be hinged at right angles, you&#8217;ll need to make that hinge  happen at right angles to both of <em>those</em> surfaces.  I&#8217;m not an engineer so it&#8217;s a novel experience trying to figure these things out. Once I had an overall idea of how the car was going to fit toegether, I could start doing more precise drawing.</p>
<p><a href="http://www.zachernuk.com/wp-content/2010/06/car-1.png"><img style="border: 0px initial initial;" title="car-1" src="http://www.zachernuk.com/wp-content/2010/06/car-1.png" alt="car-1" width="550" height="380" /></a></p>
<p><a href="http://www.zachernuk.com/wp-content/2010/06/car-1.png"></a>Vector graphics applications are a wonderful thing.  Using Illustrator, I was able to draw the shapes I wanted, measure them up against one another and fit them on to the specified sizes.  I was hoping to keep the thing as small as possible, so it&#8217;s on an 18x18cm board with a lot of room left over!  I used some of that room to try and figure out how a bearing assembly might work made out of cut board.</p>
<p>Next I had to wait.  Ponoko say they&#8217;ll clear their queue of designs inside 28 days, and mine was done within 11 so I was pretty happy with that.</p>
<p>Then, it arrived! Actually I picked it up but it was fantastic to see.  Unfortunately at the time of first unwrapping the sheet with all 114(!) parts laid out together I didn&#8217;t have a camera with me, so that moment is lost to history.  Once I did manage to get everything assembled, though, it looked like this:</p>
<p><a href="http://www.zachernuk.com/wp-content/2010/06/carcut.jpg"><img class="alignnone size-full wp-image-562" title="carcut" src="http://www.zachernuk.com/wp-content/2010/06/carcut.jpg" alt="carcut" width="600" height="448" /></a></p>
<p><a href="http://www.zachernuk.com/wp-content/2010/06/carcut.jpg"></a>Unfortunately once it was assembled, it turned out that the motors I had planned to use were too big, and the drive axle for the rear wheels was too short.  The bearings worked out better than expected, though, and at about a third of a millimetre, the beam width will be easy to account for in future designs.  I&#8217;m looking forward to prototype #2! Between this and the <a href="http://arduino.cc/">Arduino </a>micro-controller, I think it&#8217;ll be possible to do some pretty fun stuff.</p>
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