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	<description>The desk of Brandel Zachernuk</description>
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		<title>More laser cuttings + an automatic shape generator in the works?</title>
		<link>http://www.zachernuk.com/2010/07/27/more-laser-cuttings-an-automatic-shape-generator-in-the-works/</link>
		<comments>http://www.zachernuk.com/2010/07/27/more-laser-cuttings-an-automatic-shape-generator-in-the-works/#comments</comments>
		<pubDate>Tue, 27 Jul 2010 01:39:26 +0000</pubDate>
		<dc:creator>Brandel Zachernuk</dc:creator>
				<category><![CDATA[doodles]]></category>
		<category><![CDATA[flash]]></category>
		<category><![CDATA[3mm]]></category>
		<category><![CDATA[acrylic]]></category>
		<category><![CDATA[arduino]]></category>
		<category><![CDATA[as3]]></category>
		<category><![CDATA[belt]]></category>
		<category><![CDATA[car]]></category>
		<category><![CDATA[case]]></category>
		<category><![CDATA[compass]]></category>
		<category><![CDATA[cubes]]></category>
		<category><![CDATA[cutting]]></category>
		<category><![CDATA[enclosure]]></category>
		<category><![CDATA[feelspace]]></category>
		<category><![CDATA[finger joint]]></category>
		<category><![CDATA[laser]]></category>
		<category><![CDATA[MDF]]></category>
		<category><![CDATA[motor]]></category>
		<category><![CDATA[ponoko]]></category>

		<guid isPermaLink="false">http://www.zachernuk.com/?p=598</guid>
		<description><![CDATA[I went to Ponoko yesterday and picked up my next set of cut materials &#8211; after my first design didn&#8217;t factor the cut width into the calculations at all I might have overcompensated, but only very very slightly &#8211; and now I know that the way to correct for it is as simple as an [...]]]></description>
			<content:encoded><![CDATA[<p>I went to Ponoko yesterday and picked up my next set of cut materials &#8211; after my first design didn&#8217;t factor the cut width into the calculations at all I might have overcompensated, but only very very slightly &#8211; and now I know that the way to correct for it is as simple as an &#8216;offset path&#8217; command.  If anyone is interested I can put up a video tutorial showing where the options are in Illustrator and Inkscape. I am especially pleased with the enclosure!</p>
<h2>The Car</h2>
<p>I have the mk.2  car back!  It went together very well, though it was perhaps too tight in some places &#8211; the short loops and forks that hold the drive wheels to the gears needed to be shaved a little.  I added 0.1mm to the perimeter of all the shapes, and on thinking about it, it seems likely that it should have been more like 0.08 mm or so.  Needing to make adjustments that tiny is a strange business indeed!</p>
<p>Anyway, here is the finished product in all its lasered glory:</p>
<p><a href="http://www.flickr.com/photos/brandelf/"><img class="alignnone" src="http://farm5.static.flickr.com/4126/4831972265_7b87ff2833.jpg" alt="" width="500" height="333" /></a></p>
<p>This time there were only two things amiss:  First, I didn&#8217;t account for the width of the AA batteries in the bottom compartment in <em>addition</em> to the holder for the power transfer gear, so it can only hold 1x AA in the bottom bay and 2x AA in the top &#8211; although you could probably pack a bunch of those squishy Lithium ion batteries in with no problem.  The other problem lies in trying to make the design too cramped &#8211; on each side, one wheel is attached directly to the motor, and one wheel is attached via a wooden axle, to a point behind the motor that powers the opposite side.  The current design is so compact, though, that there isn&#8217;t really enough room behind the motor for a solid fixture, and it has a tendency to fall off.</p>
<p>Widening the design by 3mm would solve both of those problems and the whole plan would stay well within the 181 x 181 mm limits set by Ponoko though, so I&#8217;m pretty pleased with the design.  Ideally I&#8217;d like to be able to keep the base design small enough that it can form the basis of a miniature robotics platform, and be able to have room on a P1 board to put holders for sensors or a small robotic arm. Stay tuned!</p>
<h2>Arduino Enclosure</h2>
<p>I also needed to make an enclosure for the Arduino Duemilanove as part of another project I&#8217;ve been tinkering with. After looking online I found surprisingly few examples anywhere &#8211; in particular a total absence of  compact, fully-enclosing cases, so I designed one and got it cut.  At first I was going to get it made in 3mm MDF as well but Heather suggested that an acrylic would be more pleasing and I agree.  It looks like this:</p>
<p><a href="http://www.flickr.com/photos/brandelf/"><img class="alignnone" src="http://farm5.static.flickr.com/4083/4831929119_a3b02998a9.jpg" alt="" width="500" height="333" /></a></p>
<p>There are pass-through holes for the three holes in the Duemilanove board,  so it could be bolted to another object.  I offset the pats for this design by 0.1mm as well, and unfortunately, acrylic is a lot more brittle than MDF, which has meant a couple of small parts snapping off when I tried to force them.  Other than that, though, the design is perfect and the tightness has meant it keeps together really well!</p>
<p><a href="http://www.flickr.com/photos/brandelf/"><img class="alignnone" src="http://farm5.static.flickr.com/4090/4831930539_fa04ab8bcf.jpg" alt="" width="500" height="333" /></a></p>
<p>The other good thing about sticking the Arduino in an enclosure is that you can stick other things to it &#8211; in this case I wanted to guarantee the orientation and position of a compass module on top of the unit, which is encased in the small box on top.</p>
<p>Once I made the enclosure design (and was able to verify that it actually works), I decided that it would be worth looking into making the interlocking parts more automatically.  I was inspired by <a href="http://www.flickr.com/photos/generated/tags/cubes/">Jared Tarbell&#8217;s Cubes</a> to start thinking about how to generate the map automatically.  It&#8217;s still very much a sketch, but the principle is straightforward enough to automate most &#8211; if not all- of the process.</p>
<p>Lay out the lines of a shape by clicking, adjust the tooth width with the slider and hit &#8216;clear&#8217; to clear the shape.  Enjoy!</p>

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		<title>The Ponoko Car Mk. II</title>
		<link>http://www.zachernuk.com/2010/07/10/the-ponoko-car-mk-ii/</link>
		<comments>http://www.zachernuk.com/2010/07/10/the-ponoko-car-mk-ii/#comments</comments>
		<pubDate>Sat, 10 Jul 2010 04:40:32 +0000</pubDate>
		<dc:creator>Brandel Zachernuk</dc:creator>
				<category><![CDATA[unity]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[assembly]]></category>
		<category><![CDATA[car]]></category>
		<category><![CDATA[gears]]></category>
		<category><![CDATA[lasers]]></category>
		<category><![CDATA[ponoko]]></category>
		<category><![CDATA[previz]]></category>
		<category><![CDATA[steampunk]]></category>
		<category><![CDATA[unity3d]]></category>

		<guid isPermaLink="false">http://www.zachernuk.com/?p=585</guid>
		<description><![CDATA[After I bought the calipers and took measurements of the different pieces of gear at my disposal,  I decided to take  another shot at vehicle design.


I&#8217;m getting a better feel for how pieces should fit together, and how much or how little of a plane is necessary to keep in a design.  This is the [...]]]></description>
			<content:encoded><![CDATA[<p>After I bought the calipers and took measurements of the different pieces of gear at my disposal,  I decided to take  another shot at vehicle design.</p>
<p><a href="http://www.zachernuk.com/wp-content/2010/07/tank-iso.jpg"><img class="alignnone size-medium wp-image-586" title="tank-iso" src="http://www.zachernuk.com/wp-content/2010/07/tank-iso-295x300.jpg" alt="tank-iso" width="295" height="300" /></a></p>
<p><a href="http://www.zachernuk.com/wp-content/2010/07/tank2-3d.jpg"><img class="alignnone size-medium wp-image-587" title="tank2-3d" src="http://www.zachernuk.com/wp-content/2010/07/tank2-3d-300x220.jpg" alt="tank2-3d" width="300" height="220" /></a></p>
<p>I&#8217;m getting a better feel for how pieces should fit together, and how much or how little of a plane is necessary to keep in a design.  This is the initial exploded view of the car.  It uses two motors, one driving the left side and the other driving the right.  There&#8217;s a simple 1:1 gearing mechanism to get both wheels on each side to travel in the same direction.  It has kind of a payload on top that can hold 4x AA batteries, so each motor can be powered by two of them.</p>
<p>There&#8217;s no power switch or onboard computer yet.  It&#8217;s too small to comfortably fit the Arduino board on to, so I think I&#8217;ll put a miniaturized controller on &#8211; there are <a href="http://spiffie.org/kits/stickduino/">StickDuinos</a>, <a href="http://www.ladyada.net/make/boarduino/">Boarduinos </a>and a number of other extremely miniaturized variants that would do nicely.</p>
<p>I haven&#8217;t actually had it cut and assembled yet, but I was so pleased with the previz system I put together for it that I had to show it off.  Behold, the realtime animated assembly in Unity3d!</p>
<p>Move the mouse around to orbit the assembly &#8211; hit pause / play to toggle playback, and use &#8217;slower&#8217; and &#8216;faster&#8217; to change the playback speed.</p>
<p><span style="font-size: 13.3333px;">
<p><em>Please view the full post to see the Unity content.</em></p>
<p></span></p>
<p>With the gold-ish material on it, it looks surprisingly steampunk.  I kind of like it, although the real thing will be made of MDF.  I look forward to seeing it!</p>
<p><a href="http://www.zachernuk.com/wp-content/2010/07/Carriage.jpg"><img class="alignnone size-thumbnail wp-image-590" title="Carriage" src="http://www.zachernuk.com/wp-content/2010/07/Carriage-150x150.jpg" alt="Carriage" width="150" height="150" /></a></p>
]]></content:encoded>
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		</item>
		<item>
		<title>Dimensions for Arduino Duemilanove</title>
		<link>http://www.zachernuk.com/2010/06/23/dimensions-for-arduino-duemilanove/</link>
		<comments>http://www.zachernuk.com/2010/06/23/dimensions-for-arduino-duemilanove/#comments</comments>
		<pubDate>Wed, 23 Jun 2010 03:31:00 +0000</pubDate>
		<dc:creator>Brandel Zachernuk</dc:creator>
				<category><![CDATA[Schematics]]></category>
		<category><![CDATA[arduino]]></category>
		<category><![CDATA[board]]></category>
		<category><![CDATA[circuit]]></category>
		<category><![CDATA[dimensions]]></category>
		<category><![CDATA[duemilanove]]></category>
		<category><![CDATA[schematic]]></category>
		<category><![CDATA[specification]]></category>

		<guid isPermaLink="false">http://www.zachernuk.com/?p=578</guid>
		<description><![CDATA[ I&#8217;m sure that there are numerous datasheets out there for the Arduino, but here is another in EPS format, so it can be incorporated into designs.  I hope it&#8217;s useful!
Arduino Duemilanove EPS download

]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.zachernuk.com/wp-content/2010/06/Arduino.eps"> </a>I&#8217;m sure that there are numerous datasheets out there for the Arduino, but here is another in EPS format, so it can be incorporated into designs.  I hope it&#8217;s useful!</p>
<p><a href="http://www.zachernuk.com/wp-content/2010/06/Arduino.eps">Arduino Duemilanove EPS download</a></p>
<p><a href="http://www.zachernuk.com/wp-content/2010/06/Arduino.eps"><img class="alignnone size-full wp-image-580" title="Arduino-[Converted]" src="http://www.zachernuk.com/wp-content/2010/06/Arduino-Converted.jpg" alt="Arduino-[Converted]" width="414" height="226" /></a></p>
]]></content:encoded>
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		</item>
		<item>
		<title>Dimensions for Tamiya 4WD 1.5V motor</title>
		<link>http://www.zachernuk.com/2010/06/23/dimensions-for-tamiya-4wd-1-5v-motor/</link>
		<comments>http://www.zachernuk.com/2010/06/23/dimensions-for-tamiya-4wd-1-5v-motor/#comments</comments>
		<pubDate>Wed, 23 Jun 2010 03:26:38 +0000</pubDate>
		<dc:creator>Brandel Zachernuk</dc:creator>
				<category><![CDATA[Schematics]]></category>
		<category><![CDATA[4wd]]></category>
		<category><![CDATA[dimensions]]></category>
		<category><![CDATA[dynamo]]></category>
		<category><![CDATA[motor]]></category>
		<category><![CDATA[plan]]></category>
		<category><![CDATA[schematic]]></category>
		<category><![CDATA[tamiya]]></category>

		<guid isPermaLink="false">http://www.zachernuk.com/?p=574</guid>
		<description><![CDATA[These are the dimensions for a knock-off Tamiya mini 4WD electric motor.  I&#8217;m pretty sure they are the same, but if anyone has a problem then let me know!

Tamiya motor EPS download
]]></description>
			<content:encoded><![CDATA[<p>These are the dimensions for a knock-off <a href="http://www.tamiya.com/english/rcmn4wd/parts/parts.htm">Tamiya mini 4WD electric motor</a>.  I&#8217;m pretty sure they are the same, but if anyone has a problem then let me know!</p>
<p><a href="http://www.zachernuk.com/wp-content/2010/06/Tamiya-motor.eps"><img class="alignnone size-full wp-image-576" title="Tamiya-motor-[Converted]" src="http://www.zachernuk.com/wp-content/2010/06/Tamiya-motor-Converted.jpg" alt="Tamiya-motor-[Converted]" width="250" height="298" /></a></p>
<p><a href="http://www.zachernuk.com/wp-content/2010/06/Tamiya-motor.eps">Tamiya motor EPS download</a></p>
]]></content:encoded>
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		</item>
		<item>
		<title>Dimensions for Vibrate motor</title>
		<link>http://www.zachernuk.com/2010/06/23/dimensions-for-vibrate-motor/</link>
		<comments>http://www.zachernuk.com/2010/06/23/dimensions-for-vibrate-motor/#comments</comments>
		<pubDate>Wed, 23 Jun 2010 03:15:40 +0000</pubDate>
		<dc:creator>Brandel Zachernuk</dc:creator>
				<category><![CDATA[Schematics]]></category>
		<category><![CDATA[motor]]></category>
		<category><![CDATA[schematic]]></category>
		<category><![CDATA[shaftless]]></category>
		<category><![CDATA[sparkfun]]></category>
		<category><![CDATA[vibrate]]></category>
		<category><![CDATA[vibration]]></category>

		<guid isPermaLink="false">http://www.zachernuk.com/?p=570</guid>
		<description><![CDATA[These are the vibrate motors I bought from Sparkfun.
They can be purchased on the sparkfun website, and I think they are the same as the ones on pagermotors.com, and the ones manufactured by JinLong Machinery.
Vibrate motor EPS download

]]></description>
			<content:encoded><![CDATA[<p>These are the vibrate motors I bought from Sparkfun.</p>
<p>They can be purchased on <a href="http://www.sparkfun.com/commerce/product_info.php?products_id=8449">the sparkfun website</a>, and I think they are the same as the ones on <a href="http://www.pagermotors.com/Products.php?f_category=Pager">pagermotors.com</a>, and the ones manufactured by<a href="http://www.vibratormotor.com/vib/C1034B018F.html"> JinLong Machinery</a>.</p>
<p><a href="http://www.zachernuk.com/wp-content/2010/06/Vibrate-motor.eps">Vibrate motor EPS download</a></p>
<p><a href="http://www.zachernuk.com/wp-content/2010/06/Vibrate-motor.eps"><img class="alignnone size-full wp-image-572" title="Vibrate-Motor" src="http://www.zachernuk.com/wp-content/2010/06/Vibrate-Motor.jpg" alt="Vibrate-Motor" width="368" height="166" /></a></p>
]]></content:encoded>
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		<item>
		<title>Dimensions for Compass Module HMC6352</title>
		<link>http://www.zachernuk.com/2010/06/23/dimensions-for-compass-module-hmc6352/</link>
		<comments>http://www.zachernuk.com/2010/06/23/dimensions-for-compass-module-hmc6352/#comments</comments>
		<pubDate>Wed, 23 Jun 2010 03:08:16 +0000</pubDate>
		<dc:creator>Brandel Zachernuk</dc:creator>
				<category><![CDATA[Schematics]]></category>
		<category><![CDATA[compass]]></category>
		<category><![CDATA[dimensions]]></category>
		<category><![CDATA[eps]]></category>
		<category><![CDATA[file]]></category>
		<category><![CDATA[honeywell]]></category>
		<category><![CDATA[magnetometer]]></category>
		<category><![CDATA[schematic]]></category>
		<category><![CDATA[sparkfun]]></category>

		<guid isPermaLink="false">http://www.zachernuk.com/?p=568</guid>
		<description><![CDATA[While messing about with some designs to make at Ponoko, I wanted to get the dimensions for a couple of components in order to incorporate them into my designs, and realized that there wasn&#8217;t a particularly good collection for that.  This is my attempt to start such a collection.  The measurements aren&#8217;t displayed in the [...]]]></description>
			<content:encoded><![CDATA[<p>While messing about with some designs to make at <a href="http://www.ponoko.com">Ponoko</a>, I wanted to get the dimensions for a couple of components in order to incorporate them into my designs, and realized that there wasn&#8217;t a particularly good collection for that.  This is my attempt to start such a collection.  The measurements aren&#8217;t displayed in the files because they are drawn with real-world measurements &#8211; if you open up inkscape the compass should be 1.5cm wide, a battery is 5.1 cm long and so on.</p>
<p>This is the Honeywell Compass module HMC6352, mounted by Sparkfun on a custom breakout board.  It is listed for sale on the<a href="www.sparkfun.com/commerce/product_info.php?products_id=7915"> sparkfun website.</a> (Note that these are the dimensions of the item I ordered, rather than the one listed &#8211; they seem to have shrunk the unit somewhat since listing the item)</p>
<p><a href="http://www.zachernuk.com/wp-content/2010/06/Compass.eps"><img style="border: 0px initial initial;" title="Compass" src="http://www.zachernuk.com/wp-content/2010/06/Compass.jpg" alt="Compass" width="398" height="128" /></a></p>
<p><a href="http://www.zachernuk.com/wp-content/2010/06/Compass.eps"></a><a href="http://www.zachernuk.com/wp-content/2010/06/Compass.eps">Download as EPS</a></p>
<p>I hope this is useful to someone some day!</p>
]]></content:encoded>
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		</item>
		<item>
		<title>Cutting with lasers!</title>
		<link>http://www.zachernuk.com/2010/06/21/cutting-with-lasers/</link>
		<comments>http://www.zachernuk.com/2010/06/21/cutting-with-lasers/#comments</comments>
		<pubDate>Mon, 21 Jun 2010 11:01:07 +0000</pubDate>
		<dc:creator>Brandel Zachernuk</dc:creator>
				<category><![CDATA[doodles]]></category>
		<category><![CDATA[car]]></category>
		<category><![CDATA[control]]></category>
		<category><![CDATA[cut]]></category>
		<category><![CDATA[cutting]]></category>
		<category><![CDATA[fleishman]]></category>
		<category><![CDATA[gear]]></category>
		<category><![CDATA[gregg]]></category>
		<category><![CDATA[laser]]></category>
		<category><![CDATA[lasers]]></category>
		<category><![CDATA[MDF]]></category>
		<category><![CDATA[motors]]></category>
		<category><![CDATA[ponoko]]></category>
		<category><![CDATA[remote]]></category>
		<category><![CDATA[wood]]></category>

		<guid isPermaLink="false">http://www.zachernuk.com/?p=553</guid>
		<description><![CDATA[I&#8217;ve been itching to try out Ponoko for a long time.  The idea of any old person being able to turn vector shapes into real objects is a spectacularly empowering one.  After seeing some of Gregg Fleishman&#8217;s incredible work, I decided I had to start experimenting.
I wasn&#8217;t sure what to start with though &#8211; something [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve been itching to try out <a href="http://www.ponoko.com/">Ponoko </a>for a long time.  The idea of any old person being able to turn vector shapes into real objects is a spectacularly empowering one.  After seeing some of <a href="http://www.greggfleishman.com/">Gregg Fleishman&#8217;s</a> <a href="http://www.greggfleishman.com/furniture.html">incredible </a><a href="http://www.greggfleishman.com/Vehicles.html">work</a>, I decided I had to start experimenting.</p>
<p>I wasn&#8217;t sure what to start with though &#8211; something too easy and you won&#8217;t learn anything about the nature of the medium  - cutting width, material tolerances, that sort of thing.  On the other hand, though, if you reach too far  you won&#8217;t end up learning anything either &#8211; if you try to design an ornate interlocking castle without some appreciation of how things actually work you&#8217;ll end up with an elaborate mess.  So I tried to strike a balance somewhere in the middle.  I tried to design a remote control car with rack-and-pinion steering (though I didn&#8217;t know what that was until I looked it up either)</p>
<p><a href="http://www.zachernuk.com/wp-content/2010/06/car-02.png"><img class="size-full wp-image-557 alignnone" title="car-0" src="http://www.zachernuk.com/wp-content/2010/06/car-02.png" alt="car-0" width="550" height="400" /></a></p>
<p>The first thing to consider with laser cutting things is that you only get flat sheets and holes carved into a single dimension &#8211; so when you have a mechanism where two parts have to be hinged at right angles, you&#8217;ll need to make that hinge  happen at right angles to both of <em>those</em> surfaces.  I&#8217;m not an engineer so it&#8217;s a novel experience trying to figure these things out. Once I had an overall idea of how the car was going to fit toegether, I could start doing more precise drawing.</p>
<p><a href="http://www.zachernuk.com/wp-content/2010/06/car-1.png"><img style="border: 0px initial initial;" title="car-1" src="http://www.zachernuk.com/wp-content/2010/06/car-1.png" alt="car-1" width="550" height="380" /></a></p>
<p><a href="http://www.zachernuk.com/wp-content/2010/06/car-1.png"></a>Vector graphics applications are a wonderful thing.  Using Illustrator, I was able to draw the shapes I wanted, measure them up against one another and fit them on to the specified sizes.  I was hoping to keep the thing as small as possible, so it&#8217;s on an 18&#215;18cm board with a lot of room left over!  I used some of that room to try and figure out how a bearing assembly might work made out of cut board.</p>
<p>Next I had to wait.  Ponoko say they&#8217;ll clear their queue of designs inside 28 days, and mine was done within 11 so I was pretty happy with that.</p>
<p>Then, it arrived! Actually I picked it up but it was fantastic to see.  Unfortunately at the time of first unwrapping the sheet with all 114(!) parts laid out together I didn&#8217;t have a camera with me, so that moment is lost to history.  Once I did manage to get everything assembled, though, it looked like this:</p>
<p><a href="http://www.zachernuk.com/wp-content/2010/06/carcut.jpg"><img class="alignnone size-full wp-image-562" title="carcut" src="http://www.zachernuk.com/wp-content/2010/06/carcut.jpg" alt="carcut" width="600" height="448" /></a></p>
<p><a href="http://www.zachernuk.com/wp-content/2010/06/carcut.jpg"></a>Unfortunately once it was assembled, it turned out that the motors I had planned to use were too big, and the drive axle for the rear wheels was too short.  The bearings worked out better than expected, though, and at about a third of a millimetre, the beam width will be easy to account for in future designs.  I&#8217;m looking forward to prototype #2! Between this and the <a href="http://arduino.cc/">Arduino </a>micro-controller, I think it&#8217;ll be possible to do some pretty fun stuff.</p>
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		<title>&#8220;NUI&#8221;, or how Bill Buxton just changed your relationship</title>
		<link>http://www.zachernuk.com/2010/06/21/nui-or-how-bill-buxton-just-changed-your-relationship/</link>
		<comments>http://www.zachernuk.com/2010/06/21/nui-or-how-bill-buxton-just-changed-your-relationship/#comments</comments>
		<pubDate>Mon, 21 Jun 2010 08:09:08 +0000</pubDate>
		<dc:creator>Brandel Zachernuk</dc:creator>
				<category><![CDATA[Webcam]]></category>
		<category><![CDATA[flash]]></category>
		<category><![CDATA[bill]]></category>
		<category><![CDATA[buxton]]></category>
		<category><![CDATA[CES]]></category>
		<category><![CDATA[distance]]></category>
		<category><![CDATA[face]]></category>
		<category><![CDATA[facial]]></category>
		<category><![CDATA[kinect]]></category>
		<category><![CDATA[MSR]]></category>
		<category><![CDATA[NUI]]></category>
		<category><![CDATA[recognition]]></category>
		<category><![CDATA[scaling]]></category>
		<category><![CDATA[TLA]]></category>
		<category><![CDATA[vision]]></category>
		<category><![CDATA[ZUI]]></category>

		<guid isPermaLink="false">http://www.zachernuk.com/?p=543</guid>
		<description><![CDATA[Anyone who knows the history computing knows that right now, we have computers that are preposterously powerful in comparison to what was on offer twenty, ten or even five years ago &#8211; that the technical specs of the machines on offer now are between a thousand and ten million times better.
Someone interested in the history [...]]]></description>
			<content:encoded><![CDATA[<p>Anyone who knows the history computing knows that right now, we have computers that are preposterously powerful in comparison to what was on offer twenty, ten or even five years ago &#8211; that the technical specs of the machines on offer now are between a thousand and <em>ten million</em> times better.</p>
<p>Someone interested in the history of of User Interface (UI) will also know that the history on that front has not been quite so dramatic.  From the first popular consumer mouse in 1984 to the present day, very little has changed about how we use computers.  Mouse and keyboard, windows and icons &#8211; up until about 2007, when people started to get excited about NUI.</p>
<p>What NUI is depends on who you ask.  People like Microsoft&#8217;s Chief research and Strategy officer, think that<a href="http://channel9.msdn.com/posts/LauraFoy/Craig-Mundie-shows-off-the-future-of-NUI/"> NUI means doing away with the mouse and keyboard entirely</a>.  Instead we should be doing all our computing with a tap of the finger or a gesture of the hand.  Not to mention Steve Jobs&#8217; claim that if <a href="http://www.engadget.com/2010/04/08/jobs-if-you-see-a-stylus-or-a-task-manager-they-blew-it/">you have to include a pen in an interface, you&#8217;ve screwed up</a>.</p>
<p>While this enthusiasm for futuristic interfaces and simplicity of design is commendable, it ignores the fact that the mouse and keyboard are themselves pretty cool.  The speed of input on a keyboard leaves writing, text-to-speech and neat alternatives like <a href="http://www.inference.phy.cam.ac.uk/dasher/">Dasher</a> in the dust.  The mouse is an incredibly accurate pointing device &#8211; one that may be wasted on the majority of computing tasks, but indispensable for CAD and other realms where exactness is more important than fluidity.</p>
<p>The problem with the over-enthusiasm to ditch the old and embrace the new and super-simplified is that it rings hollow to anyone who knows where the old fits best.  If you tell a typist that speech recognition is the way of the future, they&#8217;ll know that you&#8217;re wrong on that point &#8211; and consequently will be suspicious of claims in other realms they have less expertise in.  Promising that NUI will overturn <em>everything</em> in computing, rather than just where our current solutions need work, threatens to turn people off of the whole thing.</p>
<p>That&#8217;s why voices like Bill Buxton&#8217;s are so important.  In a <a href="http://channel9.msdn.com/posts/LarryLarsen/CES-2010-NUI-with-Bill-Buxton/">video interview</a> this year, he said he doesn&#8217;t even like the <em>term</em> NUI, let alone the suggestion that it will replace everything.  Take the time to <a href="http://channel9.msdn.com/posts/LarryLarsen/CES-2010-NUI-with-Bill-Buxton/">watch the video</a>, it grounds the conversation about what comes next in something a little more useful, while still being optimistic about what can happen.  I like his term &#8220;Appropriate User Interface&#8221;, because 1. it&#8217;s less dramatic and 2. it provides a reminder that the application -as in where an interface is <em>applied</em> &#8211; is more important than the amazingness of the new- or recently-fangled technology we have available.</p>
<p>Aside from the hilarity at 10:50 when he freaks the presenter out by standing way too close,  I was really intrigued by the idea of using distance-aware displays to dynamically scale things up or down depending on how far away you are.  I knocked together a Flash-based experiment to that effect. Have a look at it below!</p>

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<p>the closer your monitor is to your webcam the better, but it&#8217;s an interesting experience having the size of an image remain the same relative to your distance from the screen! It give the impression, like Johnny Chung Lee&#8217;s experimnts, of turning the screen into a window through which you just see another world, rather than just a picture.  I&#8217;m very interested in how this will feel built ino a more robust framework.</p>
<p><a href="http://www.zachernuk.com/wp-content/2010/06/facey.jpg"><img class="alignnone size-full wp-image-549" title="facey" src="http://www.zachernuk.com/wp-content/2010/06/facey.jpg" alt="facey" width="64" height="64" /></a></p>
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		<title>Relief mapping in Unity</title>
		<link>http://www.zachernuk.com/2010/05/23/relief-mapping-in-unity/</link>
		<comments>http://www.zachernuk.com/2010/05/23/relief-mapping-in-unity/#comments</comments>
		<pubDate>Sun, 23 May 2010 09:14:02 +0000</pubDate>
		<dc:creator>Brandel Zachernuk</dc:creator>
				<category><![CDATA[doodles]]></category>
		<category><![CDATA[unity]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[CNC]]></category>
		<category><![CDATA[depth]]></category>
		<category><![CDATA[dmap]]></category>
		<category><![CDATA[experiment]]></category>
		<category><![CDATA[height]]></category>
		<category><![CDATA[heightmap]]></category>
		<category><![CDATA[mapping]]></category>
		<category><![CDATA[relief]]></category>
		<category><![CDATA[router]]></category>
		<category><![CDATA[unity3d]]></category>

		<guid isPermaLink="false">http://www.zachernuk.com/?p=513</guid>
		<description><![CDATA[After making the straight geometry manipulation experiment I thought I would have a look at loading images in as relief maps, similar to the real-world products they&#8217;re offering at Shapeways.   A relief map is when you take the colour of a pixel in an image and set that to the elevation of the [...]]]></description>
			<content:encoded><![CDATA[<p>After making the straight <a href="http://www.zachernuk.com/2010/05/21/geometry-manipulation-in-unity3d/">geometry manipulation</a> experiment I thought I would have a look at loading images in as relief maps, similar to the real-world products they&#8217;re offering at <a href="http://www.shapeways.com">Shapeways</a>.   A relief map is when you take the colour of a pixel in an image and set that to the elevation of the image.  While Unity is great for 3D, it doesn&#8217;t want to do much file I/O, so you&#8217;ll have to load images from elsewhere on the internet if you want to see something different. The default image supplied here is from <a href="http://lcv.stat.fsu.edu/research/geometrical_representations_of_faces/">Florida State U&#8217;s Laboratory for Computational Vision</a>, and displays an actual height-map generated for this kind of purpose.   If you want something else, just paste the link in and click &#8216;load image&#8217;, and as always in Unity, right-click for full-screen.</p>
<p><em>Please view the full post to see the Unity content.</em></p>
<p>What I&#8217;ve got so far is not bad, but surprisingly noisy!<br />
This much higher resolution than the <a href="http://www.zachernuk.com/2009/11/12/freaky-awesome-3d-camera-projection/">mesh experiment,</a> but Unity can&#8217;t get access to the webcam (without a struggle), so doing relief mapping from there will have to wait a while.  As always, stay tuned!</p>
<p><a href="http://www.zachernuk.com/wp-content/2010/05/reliefMapIcon.png"><img class="alignnone size-full wp-image-524" title="reliefMapIcon" src="http://www.zachernuk.com/wp-content/2010/05/reliefMapIcon.png" alt="reliefMapIcon" width="64" height="64" /></a></p>
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		<item>
		<title>Geometry manipulation in Unity3D</title>
		<link>http://www.zachernuk.com/2010/05/21/geometry-manipulation-in-unity3d/</link>
		<comments>http://www.zachernuk.com/2010/05/21/geometry-manipulation-in-unity3d/#comments</comments>
		<pubDate>Fri, 21 May 2010 02:08:10 +0000</pubDate>
		<dc:creator>Brandel Zachernuk</dc:creator>
				<category><![CDATA[doodles]]></category>
		<category><![CDATA[unity]]></category>
		<category><![CDATA[collision]]></category>
		<category><![CDATA[displacement]]></category>
		<category><![CDATA[experiment]]></category>
		<category><![CDATA[geometry]]></category>
		<category><![CDATA[intersection]]></category>
		<category><![CDATA[manipulation]]></category>
		<category><![CDATA[mesh]]></category>
		<category><![CDATA[unity3d]]></category>

		<guid isPermaLink="false">http://www.zachernuk.com/?p=497</guid>
		<description><![CDATA[After seeing Aidan&#8217;s fantastic processing experiment I wanted to see what 3D geometry manipulation is like in Unity. So far I have found that it&#8217;s like this:
Please view the full post to see the Unity content.
Move the mouse over the mesh to see it bubble &#8211; increase or decrease the decay to change how fast [...]]]></description>
			<content:encoded><![CDATA[<p>After seeing <a href="http://aidan.rfm.co.nz/blog/2010/05/pixel-lake/">Aidan&#8217;s fantastic processing experiment</a> I wanted to see what 3D geometry manipulation is like in Unity. So far I have found that it&#8217;s like this:</p>
<p><em>Please view the full post to see the Unity content.</em></p>
<p>Move the mouse over the mesh to see it bubble &#8211; increase or decrease the decay to change how fast the pattern melts away.  The mesh is pretty detailed &#8211; 100&#215;100 divisions, so it runs quite well.   The wait on startup and reset is due to the  mesh collision object.  Next I&#8217;m hoping to be able to identify specific faces, and determine the extent of the plane.  Stay tuned!</p>
<p>UPDATE: You can now change the mesh resolution, pan around and zoom with the scrollwheel.  Check it out!</p>
<p>UPDATE UPDATE: Textures on the material!</p>
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