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	<title>Comments on: Geometry manipulation in Unity3D</title>
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	<link>http://www.zachernuk.com/2010/05/21/geometry-manipulation-in-unity3d/</link>
	<description>The desk of Brandel Zachernuk</description>
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		<title>By: Relief mapping in Unity &#171; Zachernuk.com</title>
		<link>http://www.zachernuk.com/2010/05/21/geometry-manipulation-in-unity3d/comment-page-1/#comment-4388</link>
		<dc:creator>Relief mapping in Unity &#171; Zachernuk.com</dc:creator>
		<pubDate>Sun, 23 May 2010 09:14:06 +0000</pubDate>
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		<description>[...] making the straight geometry manipulation experiment I thought I would have a look at loading images in as relief maps, similar to the [...]</description>
		<content:encoded><![CDATA[<p>[...] making the straight geometry manipulation experiment I thought I would have a look at loading images in as relief maps, similar to the [...]</p>
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		<title>By: Aidan Fraser</title>
		<link>http://www.zachernuk.com/2010/05/21/geometry-manipulation-in-unity3d/comment-page-1/#comment-4382</link>
		<dc:creator>Aidan Fraser</dc:creator>
		<pubDate>Fri, 21 May 2010 02:14:40 +0000</pubDate>
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		<description>Sweeeet!

I especially like it with the decay turned way down.</description>
		<content:encoded><![CDATA[<p>Sweeeet!</p>
<p>I especially like it with the decay turned way down.</p>
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