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May 21, 2010

Geometry manipulation in Unity3D

Filed under: doodles,unity — Tags: , , , , , , , — Brandel Zachernuk @ 12:08 pm

After seeing Aidan’s fantastic processing experiment I wanted to see what 3D geometry manipulation is like in Unity. So far I have found that it’s like this:

Move the mouse over the mesh to see it bubble – increase or decrease the decay to change how fast the pattern melts away. The mesh is pretty detailed – 100×100 divisions, so it runs quite well. The wait on startup and reset is due to the mesh collision object. Next I’m hoping to be able to identify specific faces, and determine the extent of the plane. Stay tuned!

UPDATE: You can now change the mesh resolution, pan around and zoom with the scrollwheel. Check it out!

UPDATE UPDATE: Textures on the material!

2 Comments

  1. Sweeeet!

    I especially like it with the decay turned way down.

    Comment by Aidan Fraser — May 21, 2010 @ 12:14 pm

  2. [...] making the straight geometry manipulation experiment I thought I would have a look at loading images in as relief maps, similar to the [...]

    Pingback by Relief mapping in Unity « Zachernuk.com — May 23, 2010 @ 7:14 pm

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