tnSuperman tanktn oParticles uExtrusion j3d sandy flExtrusion fuelyoursenses meshCam bufferSnake dMap2 dMap pv2 cursorFire opticks faceGame FPSnake pv preOpticks painty youtuber fractalFIngers 2dbals

April 10, 2010

Dabbling in Java 3D

Filed under: Uncategorized — Tags: , , , , , , , , — Brandel Zachernuk @ 2:13 pm

I have been using Actionscript for a long time now. In order to break out of that, I have started to play around with some slightly more ‘direct’ languages – while Java is by no means a ‘low level’ language, I thought it would be worth making baby steps down from the convenient-but-inefficient heights of Flash down to the powerful-but-fiddly directness of C/C++.  Towards that end, I have been reading through the tutorials for the Java 3D API tutorial, and despite being pretty obtuse at the outset, it gets fun pretty quickly.

I believe this could just as easily been produced in processing but I find the lack of assistance from the IDE to be too frustrating to manage.  On the other hand, though, processing / Java is apparently very similar to the kind of instruction set that can be compiled on to arduino micro-controllers.  Hopefully more on that later! In the meantime, here is a video of my anemone:

Note: the jitter is from the capture process – I am using CamStudio to grab the footage, which requires a little more of the system than Java wants to give up.  If you want to install Java3D, you can view the Applet at a much higher resolution.

1 Comment

  1. [...] back in the days of Flash player 10, I started looking into the different technologies available for drawing extruded shapes. At the time, the Flash player could only handle unshaded [...]

    Pingback by Pseudo-extrusions in Away3D « — February 1, 2012 @ 9:34 am

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