As part of the early phase of experimentation in a potential project, I started fiddling with creating custom geometry in pv3d, rather than tweaking the vertices of existing primitives. The results so far aren’t perfect, but they’re looking good:
I’m not sure whether this is re-creating functionality that other people have already put into papervision, but it was a lot of fun! There are some issues with shaded materials, but so far I have bitmap- and colour materials displaying and it’s looking good. You can try it for yourself! Like the pale text says – click in the window to add a vertex, press space to close the shape. It seems to work even on pretty low-powered machines, so give it a try!
















































Hi.
looks great! This is the effect I am after. Could you please provide a link to the code? or provide some hints?
many thanks
Farid
Comment by Farid — May 22, 2010 @ 7:53 am
Hi Farid, Thanks! I’m quite pleased with it. After looking around a little, it sounds like Away3D has a built-in extrusion package, described here: http://away3d.com/livedocs/3.5.0_lib/away3d/extrusions/package-detail.html
Have you considered using that? According to benchmarks from May 2009 the two engines were performing on reasonably even ground, but Away has a lot more stuff built into it from what I can gather. I’d love to hear about what you’re using it for!
Comment by Brandel Zachernuk — May 23, 2010 @ 10:49 am
[...] back in the days of Flash player 10, I started looking into different technologies available for how to draw extruded shapes. At the time, the Flash player could only [...]
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