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	<title>Comments on: Cascading OpenAvatar</title>
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	<link>http://www.zachernuk.com/2010/02/11/cascading-openavatar/</link>
	<description>The desk of Brandel Zachernuk</description>
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		<title>By: Jeff</title>
		<link>http://www.zachernuk.com/2010/02/11/cascading-openavatar/comment-page-1/#comment-3688</link>
		<dc:creator>Jeff</dc:creator>
		<pubDate>Thu, 11 Feb 2010 05:49:39 +0000</pubDate>
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		<description>I found it quite exciting in the Penny Arcade game where they did a version of this. After creating your character in 3D, you see a 2D version of your customization in a Flash cutscene. So the same sort of idea; very different representations of the same data. While not the best example for its scope (within the same game), it shows that the idea can be incredibly engaging.

I wouldn’t be surprised if in the near-future a console game uses a player’s PS Home or 360 avatar customization to generate an in-game character in that games art style. It would be a bit easier to get developers to buy-in to the concept if there was an established data source.</description>
		<content:encoded><![CDATA[<p>I found it quite exciting in the Penny Arcade game where they did a version of this. After creating your character in 3D, you see a 2D version of your customization in a Flash cutscene. So the same sort of idea; very different representations of the same data. While not the best example for its scope (within the same game), it shows that the idea can be incredibly engaging.</p>
<p>I wouldn’t be surprised if in the near-future a console game uses a player’s PS Home or 360 avatar customization to generate an in-game character in that games art style. It would be a bit easier to get developers to buy-in to the concept if there was an established data source.</p>
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		<title>By: Jeff</title>
		<link>http://www.zachernuk.com/2010/02/11/cascading-openavatar/comment-page-1/#comment-3687</link>
		<dc:creator>Jeff</dc:creator>
		<pubDate>Thu, 11 Feb 2010 03:33:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.zachernuk.com/?p=388#comment-3687</guid>
		<description>I found it quite exciting in the Penny Arcade game where they did a version of this. After creating your character in 3D, you see a 2D version of your customization in a Flash cutscene. So the same sort of idea; very different representations of the same data. While not the best example for its scope (within the same game), it shows that the idea can be incredibly engaging.

I wouldn&#039;t be surprised if in the near-future a console game uses a player&#039;s PS Home or 360 avatar customization to generate an in-game character in that games art style. It would be a bit easier to get developers to buy-in to the concept if there was an established data source.</description>
		<content:encoded><![CDATA[<p>I found it quite exciting in the Penny Arcade game where they did a version of this. After creating your character in 3D, you see a 2D version of your customization in a Flash cutscene. So the same sort of idea; very different representations of the same data. While not the best example for its scope (within the same game), it shows that the idea can be incredibly engaging.</p>
<p>I wouldn&#8217;t be surprised if in the near-future a console game uses a player&#8217;s PS Home or 360 avatar customization to generate an in-game character in that games art style. It would be a bit easier to get developers to buy-in to the concept if there was an established data source.</p>
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