<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Game Doodles: Tumiki racer</title>
	<atom:link href="http://www.zachernuk.com/2009/01/07/game-doodles-tumiki-racer/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.zachernuk.com/2009/01/07/game-doodles-tumiki-racer/</link>
	<description>The desk of Brandel Zachernuk</description>
	<lastBuildDate>Tue, 31 Jan 2012 23:34:22 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.0</generator>
	<item>
		<title>By: admin</title>
		<link>http://www.zachernuk.com/2009/01/07/game-doodles-tumiki-racer/comment-page-1/#comment-21</link>
		<dc:creator>admin</dc:creator>
		<pubDate>Wed, 07 Jan 2009 09:08:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.zachernuk.com/?p=183#comment-21</guid>
		<description>I&#039;m not sure.  I see a top-down game, where &#039;drive&#039; wheels snap to the correct orientation, and &#039;handling&#039; wheels can alter their angle.  You could have a special mode (at the end of a stage, maybe) where you could restructure your vehicle for some number of seconds.  

The aim would be to survive as long as possible, through different landscapes and challenges - you could have non-turning terrain, non-braking terrain etc., and apply forces on the body of the vehicle as it strains against itself..  

I think we might have to make this!</description>
		<content:encoded><![CDATA[<p>I&#8217;m not sure.  I see a top-down game, where &#8216;drive&#8217; wheels snap to the correct orientation, and &#8216;handling&#8217; wheels can alter their angle.  You could have a special mode (at the end of a stage, maybe) where you could restructure your vehicle for some number of seconds.  </p>
<p>The aim would be to survive as long as possible, through different landscapes and challenges &#8211; you could have non-turning terrain, non-braking terrain etc., and apply forces on the body of the vehicle as it strains against itself..  </p>
<p>I think we might have to make this!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Aidan Fraser</title>
		<link>http://www.zachernuk.com/2009/01/07/game-doodles-tumiki-racer/comment-page-1/#comment-20</link>
		<dc:creator>Aidan Fraser</dc:creator>
		<pubDate>Wed, 07 Jan 2009 09:01:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.zachernuk.com/?p=183#comment-20</guid>
		<description>I hope I&#039;m not the only one who is concerned that your thought train flows immediately from &quot;getting my driver&#039;s license&quot; to &quot;2d physics simulation in Flash&quot;.

As if the thought of you behind the wheel wasn&#039;t scary enough.

Anyway...

Are the wheels always pointing horizontally? Is this a left-right side scroller? One of the challenging/annoying aspects of Tumiki Fighters is that it&#039;s up to you to ensure that the new ship piece collides with you at the correct angle. Do the wheels align and steer themselves intelligently, or is it possible to collect a new wheel at an inconvenient angle?

Is the goal of the game to simply stay &quot;alive&quot; for as long as possible (because your parts begin to decay more quickly as the game progresses), or is there another goal?</description>
		<content:encoded><![CDATA[<p>I hope I&#8217;m not the only one who is concerned that your thought train flows immediately from &#8220;getting my driver&#8217;s license&#8221; to &#8220;2d physics simulation in Flash&#8221;.</p>
<p>As if the thought of you behind the wheel wasn&#8217;t scary enough.</p>
<p>Anyway&#8230;</p>
<p>Are the wheels always pointing horizontally? Is this a left-right side scroller? One of the challenging/annoying aspects of Tumiki Fighters is that it&#8217;s up to you to ensure that the new ship piece collides with you at the correct angle. Do the wheels align and steer themselves intelligently, or is it possible to collect a new wheel at an inconvenient angle?</p>
<p>Is the goal of the game to simply stay &#8220;alive&#8221; for as long as possible (because your parts begin to decay more quickly as the game progresses), or is there another goal?</p>
]]></content:encoded>
	</item>
</channel>
</rss>

