Sometimes the mistakes that you make when you’re writing an engine are just as interesting as getting things right. I’m in the process of writing a little optics simulator that will become a game, I promise. The reflections aren’t quite completely wrong, but I need to dig out my math textbooks from university to get the equations right. If you know of a good tutorial on these matters, please send the link my way!
December 2, 2008
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That’s cool – it’s almost like refraction instead of reflection. It seems that way to me.
Comment by Aidan Fraser — December 9, 2008 @ 10:36 am